Hammer does generally not play sounds. And even if it did, far from every single sound from HL2 would be needed. Especially not stuff like story voice lines.Basically, TF 2 treats HL 2 as a base game when it comes to resources. Instead of finding a minimum shared subset of resources, it brings in all of them.
For example, the SFX for a respawning item is from HL2. It is those kinds of shared sounds that made it bring in the resources from HL2. But this much unused stuff?
Too much.Also, I don't think this is a feature request. This is a bug.An easy start would be to drop the entire hl2soundvoenglish.vpk archive. That's nothing but storyline voiceovers.
And hl2soundmisc.vpk has stuff such as sound/npc/metropolice/vo/.wav that can also be easily removed. Really, it's easy to find stuff that obviously doesn't belong in TF2. It is an excellent idea to strip the install size down to only what the base game actually requires - the legacy files could be offered as a 'mod' in steamcmd to avoid breaking things (much like CS/DoD/HLMP are distributed for GoldSrc).Impossible to get numbers on how many maps or plugins would be broken, and you know that.We can run statistics on all the plugin source code on AlliedModders if Valve are actually interested in this data - wouldn't be that hard to get one or two of the major GSPs to crunch the numbers on their FastDL servers either to cover maps. I think the problem here is that what we see as a trend is that user content is being treated more like an addition to the base game like a user spray on the wall, and valve keeps treating user content like official valve content where user content has the same ground and ability to influence user experience as official content which is wrong imo, because 99 percent of user content is senseless bloatware that doesnt add anything meaningful to the game. Some css and dods servers have completely absurd level of user generated bloatware with maps that have poor optimization, bugged entities and garbled textures and that is all being played because there is no adequate filtering system in the form of steam workshop for these games, i seriously doubt that users want to spend 5 minutes waiting for custom servers sounds and vip player models along with who knows what to download which will potentially also break the game or make it go as slow as crysis on a netbook. Even duke nukem 3d has workshop but not css, dods and cs1.6.
We need persistent looking gameplay across all valve games, be it cs1.6 or csgo. Not, that is not this particular problem. This is just valve sucking at build management. Your issue is something else.I think the only reason why hl2 content was not removed from source based games is to keep compatibility with those badly designed user generated maps which is why these two things are basically the same problem of valve treating user content the same as their own. We don't need people with no mapping design skills or just basic workmanship to dictate how the game is going to be played for the rest of the player base. I have played on those servers with maps that look like something in between minecraft and hl2 and css and tf2, and trust me if those user maps had at least gone through some testing they all would have been banned because it could take no more than a week of effort to make them look presentable, but for some reason it's easier to just shove it to the players and move on to making another half-finished map.
The thing is, that doesn't make sense. This is junk they accidentally added in the steampipe conversion. It wasn't there at launch. This is clearly incompetence, not compatibility.You seem to be projecting a lot of issues here.
Custom content is what keeps games alive. But that's not this issue. This is nothing more than incompetent packaging.Valve could do a lot to improve the game. But this issue is not your issue. This is not the place for your complaints.
They are valid, but they are off topic to this issue. Yes it was part of all source games css, tf2 and dods, but why would it be needed for official content that has separate content set for each source game, aside from as mentioned above to maintain compatibility with badly designed user maps that use hl2 content in other source games, which mind you is not a pretty site to see.
TF2 Server BrowserThis is a tough topic to address, getting players to join your new server can be very difficult, and frankly random. I don’t have a recipe for success to offer you because there just isn’t one. But here are some of the top things that will make your server more desirable to other TF2 players. Have a good ping (.
A good base start for the TF2 install.Running TF2 as a service is a bit more in depth than described. For admins wanting this you may want to read how to use screen before you try. I could not get this to work on MaverickAlso your Ubuntu setup guide does not tell a user to install & configure the FTP server so you can add sourcemod which is a must to admin the TF2 server. Ubuntu you wouldsudo apt get-install sftpdYou will then have to edit the vsftpd.conf file and remove the # from the line to allow uploading. Not going into details on how because that is a tutorial of its own. Just a noteGood job. I use Putty generally to administer from a remote pc/netbook and was trying to get the point across about no detail in the FTP transfer (by default uploading is disabled in Ubuntu) and know of no Ubuntu package for sourcemod.
You can directly download sourcemod/metamod but in most of the instructions I see they say to extract it first from the compressed file then upload. In the article is says it is fairly easy.
I would argue that for anyone with limited Linux experience. I came across this looking for how to run TF2 as a service and still had no luck. I have 10.4 and 10.10 loaded on 2 servers and both give me invalid command when I runsudo /etc/init.d/srcds start/etc/init.d/srcds start gives me premission errorsI have tried to load this using a root account and a user account. Thanks for the feedback. Yeah I probably should tell people how to get these files on to their systems.On file transfersPersonally I don’t run regular FTP servers on my systems, except for file hosting which will only accept anonymous logins. Allowing uploads through FTP is always a bad idea.I do use SFTP with FileZilla for secure uploads, but even this I have locked down pretty well.
The only place I can upload files is to my home directory. I then have to use the shell to move files around and change their owners.I would recommend using SFTP or just wget to acquire files. Since you will be downloading files from the internet anyway wget will skip the middle step.When you’re SSH’ed in your home directory you can download and extract files like this: wget xzvf filename.tar.gzThe wget command downloads the file and tar with the x flag extracts the contents to the current directory. For a nice (human readable) guide on tar check outOnce you have the files extracted you can move them around with the mv command. Mv mymod.smx orangebox/tf/addons/sourcemod/pluginsThe first part is the file to move, the second part is the destination. You will have to sudo this if the destination directory doesn’t belong to your user/group.On your script errorThis should work on basically any version of Ubuntu I’m not that great at shell scripting, but could you paste the exact error message you get when you try to run the srcds script?Generally, you shouldn’t need to sudo the script, but it should prompt your for a password.
This will be the password for the user account that you have set it to run the srcds process under (either your regular account or hlds). Hello.I am the gamer/nerd who wrote the guide on freenerd.net. I don’t own freenerd.com which is what your article states after the link. The link is to the correct site, but the comment after of.com will point users to a website I don’t control or own and they want a FORTUNE for.Glad you found the guide useful.I am working on a linux COD4 guide currently. I have the server online and am in the process of running back over the steps taken to document the process.Check it out if you are a COD4 player, Friendly Fire Shire is the name of it.
A couple of things::Have a good ping (50ms)Don’t you mean “50ms” means “greater than 50 milliseconds”.If you’re using 64-bit Ubuntu like I am, you also need to do the following:# apt-get install libc6-i386(I don’t use sudo, and please don’t preach to me about it.)However, if you are intent on sticking with 32-bit and you have 64-bit-capable hardware, you’re probably better served if you went 64-bit. This is especially true if you do other things on that machine or you want to install a lot of memory (=4GB). 32-bit processors can only address 4GB of RAM, 3GB of it comfortably (certain segments are reserved for items such as video memory and the iike). Even with PAE (Physical Address Extension) enabled, it still has to jump through hoops to use the additional memory.–IJ. Less-than 50msYeah, had the wrong symbol in front of the 50ms number. Changed that to a less-than symbol.32 bit vs 64 bit OSIf you’re going to have more than 4GB of memory then yes, you absolutely need to be running a 64 bit operating system. Though if the box is a dedicated to hlds then you don’t need that much ram anyway.
In my experience the hlds process is more CPU hungry than RAM hungry.On the other hand, If you’re sure that you will never have more than 4GB of memory on that server (VPS, cheap dedicated server, or small home server) then you are much better off with a 32 bit operating system. It will take less memory overhead to run the OS, leaving more for services, and since the hlds process is 32 bit nothing will be gained by having it run on a 64 bit system.Personally, I can’t swing the money for a big dedicated server or a colocation contract, and my home DSL would never support a game server so I would never need a 64-bit OS on the server. This is great! Thanks for the awesome guide!I’m having a couple of issues with it though. The first is that when I use “screen -r SRCDS” and then detach the screen once I’m done (using ctrl-a d) if I try to stop the server the script can’t find the screen even though it appears in “screens -ls” as “.SRCDS”.
I’m not sure whats happening there. The other is that on start up the server doesn’t run. I know that my user can’t use the “su” command which is used in the script. Can I change the script to use sudo instead or are there any other fixes?
HelloI started my server with the user account tf2server and I wrote /etc/init.d/srcds start. PuTTY then writes the following: “Starting source dedicated server: SRCDS” I have to type in my Password for the tf2server user. After I typed it and pressed return, nothing more happens. The server is running, but how can I use the tf2 server console, e.g. For using “meta list” for checking if the metamod and the sourcemod plugins are running? And shouldn’t there be more things written in the PuTTY console?
Unfortunately I don’t remember where I found the chalkboard background image. I did not make it and I have no claim to it. It would probably be best if you did not use it on a for-profit site, but I wouldn’t be too concerned about using on a personal for-fun site.It’s simple enough that you could easily make one from scratch with some basic image editing skills. Create an off-center radial gradient from light-gray to dark-gray, apply a distortion filter of some kind, then apply a thick gaussian blur.